The use of internet games has soared within the previous couple of years with the marketplace for online games growing from $770 million in 1988 to $2.06 billion in 2001, and is predicted to succeed in $29 billion by 2016. Market leaders are the so called ‘Massively Multi-Player Online Role Playing Games’ (MMORPGs). Two central characteristics of MMORPGs are that an outsized numbers of players play together during a single game which this game’s virtual world stays alive when the individual user disconnects. additionally , MMORPGs haven't any natural end point of playing content, as for instance one final battle. Rather, the users can still play endlessly. the foremost widely played MMORPG is World of Warcraft® (WoW) from Blizzard Entertainment©, which 2010 was played by quite 12 million users worldwide.